Mobile Game

Mars Corp: Landing Party (MCLP) is a 2–5 online multi-player cooperative puzzle party game for phones and tablets. Players form a team of astronauts on Mars trying to build a habitat together and survive the harsh environmental conditions. They are faced with various mini-games, some individual and some cooperative, testing their knowledge, logical thinking, dexterity, memory, and a variety of other faculties they will need to demonstrate in order to surpass the never-ending challenges.

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CONCEPT

You are a team of astronauts on Mars trying to build a habitat together and survive the harsh environmental conditions by building modules of a habitat on Mars and exploring for life on the planet. MCLP will appeal to a broad demographic thanks to its easy-to-play-yet-hard-to-master design. It is accessible and familiar and has the feel of a party game, with light building and management mechanics for more strategic gamers. Players of different skill levels and abilities can play together easily, due to the task assignment phase and the cooperative nature of the game.

The mini-games are short, fun, and often funny. There is instant gratification to each mini game, but also a sense of progression as players get further in the mission with their team of astronauts. The game’s setting is mainstream and relevant: Mars and space exploration are already on people’s minds thanks to NASA's Perseverance mission and Mars habitat simulation in Houston, and the abundance of Mars voyages in fiction in all types of media. However, MCLP’s gameplay remains quite unique, yet brings together some of the most enjoyed gameplay elements across all game genres. There are very few games in the cooperative puzzle subgenre, leaving this market segment wide open. Its progenitor Spaceteam is widely loved, and people are hungry for more games of this type!

The game will initially be available on the major devices’ app stores. We will look at opportunities on other smart device platforms post-launch, including relevant OEM stores such as Samsung and Amazon, as well as Nintendo Switch where there is also a strong market fit.

Since MCLP is a living game, we will build long-term player engagement through social media platforms and via engaging TikTok, YouTube and Twitch content creators encouraging them to stream our game and play with their viewers. We are partnering with LiveOps powerhouse Fundamentally Games to bring our game to live!

What’s coming next?

 

ELLA, the AI Virtual and Interactive being

Reimagine AI and Global NTT examining building an interactive AI virtual being, based on one of the characters or astronaut. This character would live online and be able to exchange and have conversations with users about Space And address the facts and messages aerospace Canada wants individuals and kids to hear about most based on their expiration agenda. The project would promote, educate, and inspire kids about space travel and exploration. The interactive virtual being could be hosted on any website, and possibly as an add-on App for mobile devices. The user would talk into their microphone or type their questions into a text box and the animated character would respond using its voice in French or English.

THE OCEANOGRAPHY EXPLORER

Status: In proof of concept and development phase

In this game which would be cooperative in this nature meeting a team we played together I am mobile and remotely or in person. The objective is to deep dive and explores unknown landscapes under the ocean deeper than anyone has ever done in history. Explorers would have missions of prospecting for organic elements, fossils, and resurfacing to perform tests and analysis. Another objective of the game would be to build an underwater sustainable habitat at deaths and pressure levels that have never been attempted before. Many obstacles would be apparent in the success of these missions.

THE ROCKETEER BUILD

Status: In proof of concept and development phase

In this game, a team of individuals would also play the game as a group of at least 2 people. Each team would have a stockpile of rocket parts and would have to build 2 entirely different rockets but both with the same capability of a deep space launch. The objective of the game would be to address the possible points of engineer failure and by building two separate rocket types they could address pre-address and mitigate this with the fact that 2 rockets increase the chance of success 2 fold however the objective would be to use the right pieces, build both rockets successfully and for those rockets to attach together and be compatible once they reach their outer space target destinations. This would be a fun and intense game teaching teamwork, decision making, and inspiring future engineers and builders.